A millennium before Romeo and Juliet, another doomed love - that between the Breton Tristan and the Irish princess Iseult - passed into legend. Some of the stories have the pair running off to France to live out their days; in others, they're both murdered by a jealous husband. Sometimes Tristan is a knight at King Arthur's court, other times a wandering Pict. Against a backdrop of war between the Irish and the Celtic peoples of ancient Britain, the pair fall in love and play out their respective roles in the fate of the whole of the British Isles.
Apr 08, 2011 • 3.00 hours • All ages
NaNoRenO Tactics Visual Novel Boy pursues Girl Role-Playing Game
As the character Shinobu, put yourself into your very own Battle Royale-inspired murder game. You will start the game with some food rations and a random weapon. You can get anything from a shoe to a flame thrower. Try to kill everybody within the set time limit, or find if there's another way off the island. Game features a simplistic battle system, inventory & map system, branched campaign with 3 endings, and is open source. This game was designed to be a framework, and the campaign included is meant to be an example of what you could do. You are free to use the system to make your own stories. Game is licensed under Creative Commons Attribution-NonCommercial.
Mar 07, 2014 • 25,095 words • Ages 13+
Simulation Tactics Role-Playing Game Boy pursues Girl Visual Novel
The story is about a woman, named Ishara, who took a few wrong turns in her life, leading to her exile from her own family. They promised her a ship, but instead gifted it to her twin sister, Cendre. Ishara vows to get her ship back at all costs. Her attempts to steal the ship are thwarted by another bandit gang who wished to take it for their own. She's thrown on an adventure to get the ship back with someone she does not want to be adventuring with! She becomes stuck with either her twin sister Cendre, whom she hates, or Félix, her sister's fiancé ... that has something he is hiding.
Apr 01, 2015 • 2.00 hours • 36,000 words • All ages
Visual Novel Role-Playing Game Tactics Girl pursues Boy NaNoRenO
Target: Valentino is a crime fighting tactical turn-based RPG. The game follows the characters Randal and Emi as they try to bring down a notorious crime lord named Valentino. Will they be able to bring this criminal to justice? This game was created for NaNoRenO 2015. GAMEPLAY: Target: Valentino is primarily an RPG, not a Visual Novel. The bulk of the gameplay is battling various criminals, and ultimately, Valentino and his goons. Winning battles earn you money, which you can spend on weapons and items, or training the heroes to improve their stats and abilities.
Apr 01, 2015 • 60 minutes • All ages
Role-Playing Game Tactics NaNoRenO
Planet Stronghold: Colonial Defense brings you back in time in the early settlement days of the Planet Stronghold colony. By a bizarre coincidence, two captains, two siblings, get stuck in the same colony: Alex and Diana Nelson. Take control of one of them, and discover the mysteries and the dangers of Planet Stronghold, and the personalities of the various characters of your team. The game features a big card-collectible gameplay part, easy to learn but hard to master. Upgradable cards brings even more replayability, especially at higher difficulty levels. For those looking forward more to the story and visual novel/dating sim aspect, you can play the game in "Visual Novel Mode" and enjoy the game dialogues and the beautiful painted artwork style: there are eight characters to befriend, and if you play your cards right, romance!
Jan 22, 2016 • 240,000 words • Ages 13+
Visual Novel Role-Playing Game Tactics Other Gameplay Boy pursues Girl Boy pursues Boy Girl pursues Boy Girl pursues Girl Commercial
A Dungeon Crawler - Visual Novel - Capitalism hybrid where you play as 1 of the 4 young and beautiful girls who recently died but is brought back to life by a devil (who also happens to be a young and beautiful girl). Though, instead of claiming your ever so cliche human soul, the devil demands a huge sum of money for payment. You also learn of the dreadful fact that you will die again if the payment is not in time. Can you make enough money in time to save your life? Does that sound a bit too dark? You would be pleasantly surprised (or disappointed) that the game is actually very light-hearted for the most part.
Sep 13, 2022 • 4,483 words • Ages 13+
Visual Novel Role-Playing Game Simulation Tactics Girl pursues Girl
Manuscript: Another Way storyline: The main protagonist of this game was an ordinary, (or not?), college student; without a girlfriend. Two campus girls hold romantic interest for him, but he lacks the confidence to approach them. Our 'hero' finds himself in another world full of magic and adventure through a twist of fate, with monstergirl counterparts to his romantic interests in this world... Will he be able to accomplish in this fantasy realm, what he has lacked the willpower for in the real world? Features : - A lot of different endings that reveals new aspects of the story and characters. - Choices made by the player during the game affect relationship levels and actions with the characters. - The greater the intimacy of the protagonist to the girls, the more effectively they fight. And vice versa, any actions of the protagonist will affect the attitude of the girls. - Several story arcs, that are depending of the protagonists choices. - Development of romantic relationship between characters grows gradually, and future choices are dependent on their personal history and actions. - Original graphics.
Oct 21, 2016 • 25 minutes • Ages 18+
Visual Novel Role-Playing Game Tactics Boy pursues Girl
Game created for first Gamemaker's Toolkit Game Jam. You are drafted into the Zandarian army into the role of commander! You must amass $100k within 10 days or else face termination! Give orders each day to continue the war effort(while making money), but to maximize your effectiveness, you must also talk/fund your department heads! Can you do it in time! Find out in the game "For Zandaria!" The game fits the theme of dual purpose design as each action affects future actions down the line. Deciding which department head to talk to during free time gives you a closer(or farther) relationship with the department head which affects how well they accomplish the tasks you give them in the planning stage. Deciding how much supplies to give your soldiers can make them do better or worse when executing your plan. Lying to the media can give you a reward if you don't get caught, else you face a bigger consequence than just telling the truth.
Jul 18, 2017 • 20 minutes • Ages 13+
Visual Novel Simulation Tactics