Lorr is a merchant who is currently set up at an outpost in order to help supply the Gradoan army. The outpost was set up in an attempt to put a halt to the recent attacks made on the capital by the Shaherons, a tribe of people that live in the desert. The reasons for this sudden increase in violence is unknown, but that's hardly Lorr's problem--until the outpost gets raided and he ends up being captured by none other than a Shaheron prince.
Sep 05, 2012 • 35,198 words • Ages 13+
Mira is a witch with her own magic shop. Unfortunately, no one actually visits that shop... Not that Mira can blame them. She's a second rate witch who dropped out of magic school. One day, she gets a visitor from her school days--the supremely talented Odette. Irritated, Mira gets into an argument with her and ends up accepting a challenge to make a love potion. Unfortunately, Mira's 'love potion' causes Odette to lose her magic and even Mira is not heartless enough to leave her rival in such a state. Together, they have to gather the proper ingredients to make an antidote.
Apr 30, 2014 • 18,121 words • Ages 16+
Being unable to cope with the loss of his daughter, Ben desperately seeks out a way to bring her back from the dead. This search leads him to the devil who promises Ben that he'll bring his daughter back if and only if Ben can win a game consisting of three trials. Whether or not Ben can complete the trials is completely up to you.
Nov 14, 2016 • 3,631 words • All ages
While out hunting, Shugo ignores his village's superstitions and kills a deer on sacred ground. This angers a powerful nature spirit named Asha and she curses him, telling Shugo that he must return what he stole within three days or he'll die. That's easier said than done however since returning the deer's soul isn't exactly in the realm of human expertise. Luckily, he's not completely on his own. A fox spirit named Kei has agreed to help him out on a whim. Can the two catch the deer's spirit and return it to its body before the three days are up? And is Shugo's new travelling companion even trustworthy in the first place?
Jun 10, 2017 • 25,000 words • Ages 16+